Game artificial intelligence

Results: 615



#Item
301Video game development / Computer chess / Computer science / Computer / Simulation / Chess / Video game / AI winter / Computer Go / Games / Computational neuroscience / Artificial intelligence

Computer Games — Boon or Bane for AI Research? Alexander Nareyek Computer Science Department Carnegie Mellon University 5000 Forbes Avenue

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Source URL: www.ai-center.com

Language: English - Date: 2005-12-27 14:06:02
302Game Developers Conference / Digital media / Artificial intelligence / Robin Hunicke / Kate Edwards / Game programming / Video game development / Software / International Game Developers Association

IGDA Newsletter April 2013 “Masters of Code: Programming” Editor-in-Chief: Elizabeth LaPensée Art Director: Cat Wendt Copyeditor: Brian Kung

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Source URL: newsletter.igda.org

Language: English - Date: 2014-07-15 14:30:00
303Philosophy of artificial intelligence / Computational neuroscience / Open problems / Video game development / Frame language / Applications of artificial intelligence / Expert system / Computer chess / Cognitive science / Science / Artificial intelligence / Knowledge

Essays of an Information Scientist, Vol:6, p[removed], 1983 Current Contents, #49, p.5-13, December 5, 1983 Artificial Intelligence: Usfssg Computers

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Source URL: www.garfield.library.upenn.edu

Language: English - Date: 1999-10-01 17:28:22
304Artificial intelligence / Game Jam / Computational creativity / Angelina / Game engine / Gameplay / Game mechanics / Digital media / Software / Game design / Gaming / Ludum Dare

Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans Michael Cook and Simon Colton Computational Creativity Group Goldsmiths, University of London http://ccg.gold.ac.uk

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Source URL: www.gamesbyangelina.org

Language: English - Date: 2014-06-04 21:33:39
305Fellows of the Econometric Society / Game theory / Guggenheim Fellows / Microeconomics / Artificial intelligence / Leonid Hurwicz / Mechanism design / Behavioral economics / Eric Maskin / Economics / Academia / Science

THE HUMAN SIDE OF MECHANISM DESIGN A Tribute to Leo Hurwicz and Jean-Jacque Laffont Daniel McFadden Department of Economics University of California, Berkeley

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Source URL: www.newdemocracy.com.au

Language: English - Date: 2013-05-07 21:41:40
306Combinatorial optimization / Routing algorithms / A* search algorithm / Pathfinding / Mathematics / Game artificial intelligence / Search algorithms / Artificial intelligence

345 Ludic Computing Tutorial 4 Steering & Pathfinding Simon Colton and Alison Pease Computational Creativity Group

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Source URL: ccg.doc.gold.ac.uk

Language: English - Date: 2013-09-18 10:08:17
307Video game bot / Application software / Turing test / Deathmatch / MMORPG bots / Artificial intelligence / Computer poker players / Internet bot / Video game development / Software / Bots

A New Design for a Turing Test for Bots Philip Hingston, Senior Member, IEEE Abstract— Interesting, human-like opponents add to the entertainment value of a video game, and creating such opponents is a difficult challe

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
308Artificial intelligence / Game artificial intelligence / Search algorithms / Constraint satisfaction problem / Heuristic function / Alpha-beta pruning / Local consistency / Minimax / Heuristic / Constraint programming / Mathematics / Theoretical computer science

A Value Ordering Heuristic for Solving Ultra-Weak Solutions in Minimax Weighted CSPs∗ Jimmy H.M. Lee & Terrence W.K. Mak Department of Computer Science and Engineering The Chinese University of Hong Kong Shatin, N.T.,

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Source URL: www.tmak.info

Language: English - Date: 2013-10-06 08:30:52
309Knowledge / Software / Computational neuroscience / Open problems / Video game bot / Virtual world / Virtual reality / Virtual Intelligence / Artificial intelligence /  situated approach / Video game development / Artificial intelligence / Science

Believable and Effective AI Agents in Virtual Worlds: Current state and future perspectives

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Source URL: web-ext.u-aizu.ac.jp

Language: English - Date: 2012-04-09 02:04:38
310Game Description Language / Game artificial intelligence / Mathematical games / Tic-tac-toe / Board game / Chess / Nim / Games / Game theory / Abstract strategy games

General Game Playing: Overview of the AAAI Competition∗ Michael Genesereth, Nathaniel Love Stanford University 353 Serra Mall Stanford, CA 94305

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Source URL: logic.stanford.edu

Language: English - Date: 2005-03-29 20:52:20
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